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KatannaSan
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    Current War Draft for Editorial Purposes

    Menchimonster
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    Post by Menchimonster Sun May 25 2008, 15:37

    Remember that this has not been approved yet by all 6 Kages so it is not certain we will use this. However please take this oppertunity to tell me how I can make this easier to understand for the normal member






    MAKE SURE YOU READ EVERY INCH OF THIS DOCUMENT, IGNORANCE DURING WAR COULD RESULT IN A BAN FROM THAT WAR OR EVEN WORSE, A PERMINANT EXILE FROM YOUR VILLAGE! THINK ABOUT IT AND UNDERSTAND!!!



    War RP Guidelines

    Original Idea by Quater

    Revision by Menchimonster



    Sections-

    Article I – War Layout/ Format

    Article II – Wartime Buildings

    Article III – Wartime Positions

    Article IV – Battling/ Fight Creation

    Article V – Battling/ Fight Process

    Article VI – Battling/ Fight Overview

    Article VII – Execution/ Offensive

    Article VIII – Execution/ Defensive

    Article IX – Execution/ Medical

    Article X – Execution/ Strategic

    Article XI – Execution/ Retreat

    Article XII – Post-War/ Territory Share

    Article XIII – Post-War/ Liberation





    Article I - War Layout/ Format-

    There will be several Forums opened up on Way of the Ninja (ie. Titled “War – Sand/ Mist vs. Shadow) directly corresponding to the number of Villages participating (ie. 3 Villages – 3 Forums), as to avoid clutter in the actual Village. Each Forum will contain several Sub-Forums that are as follows:

    East Gate- This is the gate area at the east end of the Village. Control over this outpost will allow entry into the “Central Area”.

    West Gate- This is the gate area at the west of the Village. Control over this outpost will also allow entry into the “Central Area”.

    Central Area- This area is located around the “Kage’s Castle” and provides entry to both the “Kage’s Castle” and the “Civilian Bunker”.

    Civilian Bunker- This is an unimportant area simply for non-fighters to hide during the battle.

    Kage’s Castle/ HQ- This is the prime area of a village and the place where all strategies take place. Control over this place wins the war.



    Article II – Wartime Buildings-

    During the course of the war there will be various buildings that perform different functions. To control a building you must have a shinobi present there to fight if the forces try to reclaim it. (Only one 1 on 1 battle may take place in a building. Whoever achieves victory in that battle’s side has control over it.) If a side captures a building, he may lend it over to another Village but that Village must have a Shinobi to keep it in their control. Here are the various buildings that exist in war time. (Buildings are stickys.):

    Offensive Camp- There is one of these per Gate. (2 total) The side who is invading must have this building captured to send units to the opposing Village. If the building is not captured, units cannot move farther than the Gates. (ie. Not the Central Area or the Kage’s Castle.)

    Hospital- The hospital is the medical building located in the Central Area. If the enemy has control over this building, no reviving can be done. (You must have YOUR hospital to revive.) Even if someone dies fighting against the enemy Village, they cannot come back the next day. (Medics can still heal though.)



    Article III - Wartime Positions-

    These positions one assigned during pre-War discussion are interchanged once the position expires. You can change from a fighter to a strategist if you feel it is necessary, but as described below, some are interchangeable. Here are the positions:

    Fighter- A fighter is the prime unit in war and is the one that actually engages in conflict against opposing ninja. A fighter can turn into defenders when-ever and into Strategists with Kage permission.

    Defender- A defender is a fighter that primarily guards the Village when it is under attack. A defender can turn into fighters when-ever and into Strategists with Kage permission.

    Medic (Special) - Ninja who die must be received by a Medic who then revives them back at the hospital in the “Central Area” after a certain time. In addition to this, Medics may interfere once in battle to use one healing or impairing Jutsu.

    Strategist- These are people who work in the “Kage’s Castle”, giving orders to Shinobi during the course of the war. A Strategist can turn into any non-special classes with Kage permission.



    Battling-

    It is definitely suggested you learn to fight before you join a War Effort but even veteran fighters need to know the ways you create threads and such in a proper War. Ironic eh? Also, YOU CAN ONLY BE IN ONE LOCATION AT A TIME AND FIGHT ONE BATTLE AT A TIME!!!



    Article IV – Fight Creation-

    As you know, to battle you must do so in a thread. I’ll split this up into several sections.

    Offensive

    At the Gates: When you are in an enemy Village at one of their two Gates, it is your job to create the battle threads. This will be responded to by a defender in that area.

    In the Central Area: When you are in the Central Area, again, you as the attacker create the battle threads. Again this will be responded to by a defender. At hostile buildings, if no one is fighting the person there, you may challenge them. (Keep in mind if you win it is your duty to protect it unless you pass the duty to someone else. If you do so, make you first finished any fights and post it in the building.

    At the Kage’s Castle: When you are in the Kage’s Castle, you try to get into as many fights as possible by answering in threads created by defenders.

    Defensive

    At the Gates: When you are protecting your Village Gate, you respond to threads that fighters create to halt their movement. If you beat them, you may enter another thread unless there is an open one.

    In the Central Area: When you are pushed back to the central area, again you must post in threads created by fighters. You may also fight in a building to recapture it. (If you are watching over the building, you must answer to only battles in there.)

    At the Kage’s Castle: When you are pushed back all the way to the Kage’s Castle, you must make threads in advance so you can ward off people that try to come in.



    Article V – Fight Process-

    When a fight starts, it is your training and stats from there however if you are fighting in an enemy Village and there are more defenders than fighters currently there, you might have to fight 2 at a time. In every battle except for that of buildings and fights in the Kage’s Castle, the limit of people participating is 3. This is 1 fighter and 1 or 2 defenders. IT CANNOT BE 2 FIGHTERS AND 1 DEFENDER. When there indeed are 2 defenders facing you the order of the battle turns from (Fighter > Defender >Fighter > Defender) to (Fighter > Defender #1 > Defender #2 > Fighter) and so forth. (It really depends if the Shinobi enters after the Fighter moves or the Defender moves.) In a team battle, only certain Justus affect both enemies and evades can only work with both enemy attacks depending on the circumstance. Even if there are 2 defenders, only one medic can interfere with the fight only once. Other than that, fight as you normally would.



    Article VI – Fight Overview-

    When you guys fight, feel free to do so whenever however if you feel that a move that they made was unfair or an example of God-Modding, contact one of the specified War Examiners. We will have a fair amount of people observing the fights, breaking in when a move seems unlikely but we don’t want to hear the same person constantly complaining. Also, if this does indeed happen, PM the Examiners, do not openly post in the fight saying “Hey, that’s not fair!” or something along those lines.



    Last edited by Menchimonster on Sun May 25 2008, 15:39; edited 1 time in total
    Menchimonster
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    Post by Menchimonster Sun May 25 2008, 15:38



    Execution-

    When the War is laid out successfully, it is the job of the Village fighters, medics, and strategists to work with one and another to create various strategies for war time.



    Article VII - Offensive Movement-

    When attacking a Village, you can only start at one of the two gates leading into the Village; control over at least one of these gates allows access into the “Central Area”. (All fight threads are started by offensive ninja.) In order to control an outpost, you must have an offensive outpost set to send ninja and a minimum of 5 won battles fought. (An inactive Gate battle for an entire day on the defending side automatically opens it for the opposing Village.) Once you reach the “Central Area” you may reach any of the buildings in the clearing but to make it to the “Kage’s Castle” you must have 10 won battles in all. (Again if the defending side is inactive for a day, the opposing Village gets free access.) Once you reach the “Kage’s Castle” you must defeat every defender currently there. If a defender has beaten your fighters, beating that person in another fight will make up for it. Once all battles are won in the “Kage’s Castle” you beat that Village. Once you have cleared the way for the next section, you can instantly go there when you revive, unless both of your Offensive Camps are captured.



    Article VIII - Defensive Movement-

    When someone is attacking you Village, they are sending Ninja from all sides. You must be on and fight at least once a day to keep them at bay. To prevent the Ninja from entering, you engage ninja in battles that have come to infiltrate and win. You must see a battle all the way through to the end, when one of you dies. If you win the battle, you may enter another one unless there is another open thread. (Maximum people to a thread is 3, 2 defenders and 1 fighter.) Once the enemy infiltrates you cannot guard the area any longer and you must start guarding the Kage’s Castle. Since gaining entrance requires 10 defeats you must concentrate on fighting people you think you can beat or people no one is fighting. If they make it into the Kage’s Castle, your defensive strategies turn offensive and it is the defenders that create the threads. If one wins, they must make another thread to continue defending. If there are no won threads by your side, you lose the war. Keep in mind the only way to hold out in the Kage’s Castle is to have as much fighters there as possible to create threads. (Threads should be created in advanced if they are close to breaking through, as to prevent the opposite side from defeating all of the fighters there.)



    Article IX - Medical Movement-

    Medics in war are only allowed to serve on their own Village’s territory. They are only allowed one interference in each battle that has not already been interfered on by another medic. Either they can heal the Shinobi or use a disabling Jutsu on the enemy fighter. When it comes to reviving, a ninja can only be revived if the ninja died defending the Village, if they die with a health of -10 to 0, and only one time per day. If the defender dies with -11 health or less, they are beyond saving for that day. Fighters that die in enemy territory are done for that day and can only fight again the next day. Once a medic is chosen to be a medic at pre-War briefing, they cannot change roles and there is a maximum of 5 medics per side (as of now). The medic base is the hospital located in the “Central Area”. If this area is taken over by enemy ninja, no reviving can be done. Once someone dies, they stay “dead” until the side recaptures it back.



    Article X - Strategic Movement-

    If you think, after reading this, beating war will be easy, think again. The reason we need Strategists is to view the war as a whole and make the best moves. This is not a cheat sheet, rather a list of things you should keep in mind when making strategies during pre-War rest. New strategies including Retreat Orders are sent by mass PM. First of all, you must keep an eye on how many soldiers you have and create movements that augment that number. You must know your troop limits. If not, you could create large holes in your movements. Another thing is you always need to maintain balance between your Fighters and Defenders. Sorting them out to the area that needs them most is key. In addition, you cannot let your defenses or your offensive movements fail so you need to spend almost equal time on both squadrons. Also, the capture of buildings can provide a great advantage during war. This and many other things need to happen during the course of War. Keep that in mind…



    Article XI – Retreat Orders-

    Retreat orders can only be issued by Kages themselves and only apply when the Kage wants to withdraw all units from a certain or all Village(s). Once a retreat order is issued all, shinobi at the Village [where the order was issued] who are currently in battle must post the fact that they run away and all battles that were being fought in the Village are won by the opposing side. These orders should only issued when all strategists have agreed on it and when more help is required at saving their Village than beating another Village. This order prevents any battles from being started for one day in enemy territory and these orders can only be sent in mass to every shinobi. (Helping allied Villages ward off Shinobi is only allowed if the retreat order specifies so.) If a shinobi disobeys the order, then that shinobi will be immediately exiled from their Village. However, every other Village is allowed to continue the War as normal. Because of this, retreat orders should only be used in moderation and when completely necessary.



    Post-War-

    After a war is completed, many things will happen like distribution of territory and other things. The losing Village(s) privacy is disrupted so they are required to win it back through various ways.



    Article XII – Territory Share-

    Once a war is won, the loser has to surrender his/her land to the victors. The loser’s land will be split equally among all of the victors. (In this case if there is more than one victor, one loser, or both.) The Village Kage is required to surrender rights to the privacy of his Village to the other Kage and his citizens. (The Winning Kage decides what his members can see of the won territory.) In addition to that, all government activities can be seen by that Village Council and the word of the Victorious Kage exceeds that of the other Kage. (The Victorious Kage cannot replace, alter, or add any members to the current council of the defeated Village.) All of these rights continue to be in place unless either the Kage decides to vacate his members out of the place voluntarily OR the members of the defeated Village earn their freedom. If the Kage surrenders his right over the Village, he may give access to another Kage that was on his/her side during the decisive war. Once rights to a Village are forfeited one way or another, all members of Sand will resume being unable to see that Village.



    Article XIII – Liberation-

    In order to free one’s self from another Village, an act of liberation must happen. These will be assessed later.

    KatannaSan
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    Post by KatannaSan Sun May 25 2008, 21:01

    I think I already gave my concent on this. I approve of it, but do you get placed into a catagory such as a defender and fighter, or do you choose?

    Also, are you allowed to have more than one position? I know not in fights, but I mean beigna an internal and external thing?

    (Sorry, I really don't think I count, I'm not a 'normal' member... I'M NOT EVEN NORMAL!!!!)

    LMAO

    XD
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    Post by Renden2005 Mon May 26 2008, 02:33

    in the last lime of Article XII you specified that Sand would be the one to see it...
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    Post by KatannaSan Mon May 26 2008, 12:56

    I don't think it's been properly agreed on, has it?
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    Post by Menchimonster Mon May 26 2008, 16:33

    that was an error in type, I fixed it on the latest version
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    Post by Menchimonster Mon May 26 2008, 16:35

    with strategists and medics you are specifically given those jobs and withvthe two others, you are assigned those jobs when stragetgists say so, depending on where you need them
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    Post by KatannaSan Mon May 26 2008, 17:15

    I see...
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    Post by Destroyer of Souls Tue May 27 2008, 03:36

    So, if we fight a battle and win, when we go into the next battle will we have full stats or the stats we had at the end of the battle?
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    Post by Menchimonster Tue May 27 2008, 10:34

    i was thinking about that when I made it and I ruled that your stats go full again, i think that is best cause troops would die too fast
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    Post by quater Tue May 27 2008, 16:30

    Troops would die by the dozeno
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    Post by Menchimonster Tue May 27 2008, 18:33

    yeah seriously, something that came up, you you guys think I should add anything on peace treaties and ceasefires?
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    Post by Itachifan Tue May 27 2008, 19:22

    i think ceasefires and treaties should work kind of like semi-friendships. you know a battle must be fought once a day for a building, well say it's summer and noones really on. the two villages can agree on a treaty for a number of days and send it out to all othe rkages to verify.

    ceasfires should only be made by the attacker and means they won't attack for a period of two days. in that time, the two villages can either work out a treaty, some sort of alliance, or get back to fighting.
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    Post by Menchimonster Tue May 27 2008, 19:26

    a peace treaty in my book ends the wa for them
    a ceasefire in my bokk is the mutual agreement to stop fighting fo r a couple of days, and I would not get all the kages to sign a peace treaty or a ceasefire, only the 2 that are in it
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    Post by Itachifan Tue May 27 2008, 19:34

    well i think surrender should end the war, that or the attacker takes the castle or they are defeated by the defenders. However, i don't think villages should just be surrendering and nothing happens to them. Both villages have been fighting and I think if one surrenders then the access time to the other village should be cut in half proportional to the time they've been fighting.

    treaties should act like bandages, but over time they either fall off or get ripped off:)
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    Post by quater Tue May 27 2008, 20:56

    Interesting take.

    Hm, we need to excersize
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    Post by Menchimonster Wed May 28 2008, 10:48

    interesting, I'll take that into consider, but noww's not the time, I belive I will think more about this later

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