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Raimaru
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Destinykil
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    Des Training Class

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    Post by Destinykil Sun May 11 2008, 16:21

    indeed....still....this is to better yourself..and apparently an evaluation of how well i do as a teacher....(note:tht was towards deathy back there)..anyways...lets get this started....any questions on the battle system we have now?...i taske all questions
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    Post by theBOSS. Sun May 11 2008, 16:45

    Yup, but if I see you getting pompous about being a teacher, I'll kick your ass somehow over the 'net ^_^
    Even teachers can learn from students, I'm sure you know that des.

    Hehe, death has a question.

    There is a lot of... controversy, in a way, about "constricting" or "limiting" jutsus, such as a jutsu that may not allow the opponent to use a jutsu for an 'x' amount of turns. Do you think this kind of jutsu should be allowed?
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    Post by Destinykil Sun May 11 2008, 17:22

    well the system is very straight forward about jutsu's b4 making a jutsu you should have read the parameters about them, but to answer your question, yes it should be allowed, why would i say this? Well, Deathy, jutsu restriction is like a chakra seal on an opponent its perfectly legal, it helps the user get an advantage over the battle maybe turn things around, but how far can it go....depending on the seriousness of the jutsu, moves can be restricted up to 5 turns maximum id say,, but this applies to rank also. A genin could restrict maybe for 2 turns unless they stipulate themselves into forfeiting an evade or something, chuunin-3 and jounin-4-5....the only reason i say this is because of the tedious tasks it takes to achieve higher ranks. Apparently a jounin would have 3x the power of a genin... and such etc...
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    Post by theBOSS. Sun May 11 2008, 17:25

    Okey dokes! ^-^

    Another question, hehe.

    With out current battle system in place, do you think a "godmod" jutsu is possible? If so, what would you define as a "godmod"?
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    Post by Destinykil Sun May 11 2008, 17:50

    every system has flaws...so it is possible to godmod as you say in our system and ill explain and define how:

    a godmode jutsu would be something that is ridiculous in power,effect...etc...sometrhing that grants the user to strike down in one hit, to cripple the opponent for the rest of the battle...a way in which if used makes it impossible to lose for them...heres an example

    name:solemn frostbite
    inventor:Noob
    type:ninjutsu
    effect:the user freezes the opponent for the rest of the battle...cannot evade attk

    tghis has many things wrong with it....everything can eb evaded...nobody and i repeat nobody has power to incapacittate someone for a whole battle..its ridiculous

    modified version

    name:solemn frostbite
    inventor:ninja
    type:ninjutsu
    effect:the user attempts to freeze the opponent still for 3 turns...if connected opponent cannot attk,move

    if such jutsus are encountered....its the users responsibility to call out on this jutsu and have it modified immediately or the battle will not continue
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    Post by Raimaru Sun May 11 2008, 18:21

    Ok, Mr. Des. I was wonder about "Proper" Jutsu creation.
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    Post by Destinykil Sun May 11 2008, 18:27

    indeed...a question tht stumps many....well rai..jutsu creation is simple as long as you follow some guidelines

    name:be original and be creative(ex:arctic maelstrom)
    inventor:obv. it will be you
    type:we all know there are 3 types of jutsu,,ninutsu,genjutsu,taijutsu
    effect:this is where most people will get caught...for a proper jutsu it should relate tothe same somewhat, it shouild stay in bounds of godmodding...and shuold be in the lines of the type of jutsu it is....heres 2 examples

    Bad

    name:thunder shock
    inventor:Noob
    type:taijutsu
    effect:the user shiocks the opponent whjich stuns them automatically

    NO! first off the esrciptions matches tht of a ninjutsu and has not enough info...and the name is bland

    good

    name:Thunder Torrent
    inventor:Ninja
    type:ninjutsu
    effect:the user sends a swirl of thunder at the opponent in a crazy manner,the thunder takes resemblence of a double helix..if hit, opponent is stunned for a turn

    name matches effect and type....effectis thuruough
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    Post by Raimaru Sun May 11 2008, 18:30

    I see, I see. What do think the best "Battle Plan" would be agaist a few commen styles?
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    Post by Destinykil Sun May 11 2008, 18:34

    well you have 3 types of styles tht are commonly used

    Offense
    Defense
    Balanced

    against an offensive person...it would be wise to defend and let little attks in here and there for damage

    against a defensive person..it would be wise to be offensive..rush in...wear away at their defense

    against a balanced person..it would be wise to be balanced as well....keep on the def and off
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    Post by Raimaru Sun May 11 2008, 18:34

    I see, no farther questions.
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    Post by Destinykil Sun May 11 2008, 18:36

    you sure...did you understand everything properly?
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    Post by Raimaru Sun May 11 2008, 18:41

    Yes, and to thank you I give you a boot to the head.

    *Throws boot at Des*
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    Post by Destinykil Sun May 11 2008, 18:42

    *catches*
    good
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    Post by Raimaru Sun May 11 2008, 18:43

    Nice.
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    Post by Destinykil Sun May 11 2008, 18:44

    well class is still open and in session...take a seat and ask quesiotns...i will answer them as best as my knowledge can take me
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    Post by Endless Nothing Sun May 11 2008, 18:49

    Destinykil wrote:well you have 3 types of styles tht are commonly used

    Offense
    Defense
    Balanced

    against an offensive person...it would be wise to defend and let little attks in here and there for damage

    against a defensive person..it would be wise to be offensive..rush in...wear away at their defense

    against a balanced person..it would be wise to be balanced as well....keep on the def and off

    I have a question. If the best style for defeating an offensive fighter is a defensive style, than how is it that an offensive style is the best way to defeat a defensive fighter?
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    Post by Destinykil Sun May 11 2008, 18:52

    a good question indeed....its what balances the style out 50-50...the way you use your offensive skills to counter someones def is the same you you use your skills to defend yourself from someones vicious attks
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    Post by Endless Nothing Sun May 11 2008, 18:55

    That makes the statement controdictive. If an offensive style is best against a defensive, then a defensive style simply can not be best against an offensive.
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    Post by Destinykil Sun May 11 2008, 18:58

    Well to be schooled by someone better than me just gives me a way to get better..thank you for tht...but how are you supposed ot beat the offensive style....with offense...then you both end up killing yourself...this is also my perspective on the situation
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    Post by Endless Nothing Sun May 11 2008, 19:01

    You were right to an extent. The best way to defeat an offensive fighter is a defensive style. Place barriers for protection and try to place restraints on the opponent.
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    Post by Destinykil Sun May 11 2008, 19:01

    indeed...help was there when i needed it thank you
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    Post by theBOSS. Sun May 11 2008, 19:02

    Then how would you suggest "balancing"?
    I, for one, see myself as the type of person that leans more toward defensive.
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    Post by Destinykil Sun May 11 2008, 19:03

    i balanced fighter stays inbetween the guidelines of def and off....then use both of them to a 50-50%....keeping defense strong whikle attking to hurt the opponent...
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    Post by theBOSS. Sun May 11 2008, 19:05

    Dude, that's easier said than done.
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    Post by Destinykil Sun May 11 2008, 19:07

    it is which is why i will explain how to be balanced....a balanced fighter can identify with the off and def type of fighter...they know when to defend and they knw when to attk....if someone defends it would be wise to set up yourself a barrier and attk at the same time make use of both sides....a person who defends will most likely lash out next tuern knowing they are protected

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