I figured I'd explain this.
In the past, wars have simply been random fighting. This time, however, there are some new elements.
The main difference between old wars and this current one is that you're essentially writing a story. Every few days, the story will be updated. Battles that were fought will be mentioned and territories lost and gained will also be recorded. AMP powers can be awakened after winning a certain number of battles. Also, on occasion, additions will be made to the story, creating a advantages for some and disadvantages for others.
Fighting ability is no longer the only thing that will determine the winners of war!
Please note that all AMP given out during war is determined randomly, as are the advantages and disadvantages of each update of the war.
In the past, wars have simply been random fighting. This time, however, there are some new elements.
The main difference between old wars and this current one is that you're essentially writing a story. Every few days, the story will be updated. Battles that were fought will be mentioned and territories lost and gained will also be recorded. AMP powers can be awakened after winning a certain number of battles. Also, on occasion, additions will be made to the story, creating a advantages for some and disadvantages for others.
Fighting ability is no longer the only thing that will determine the winners of war!
Please note that all AMP given out during war is determined randomly, as are the advantages and disadvantages of each update of the war.