Attacks
Physical attacks,
such as punching and kicking, and jutsu attacks, such as Fireball no
jutsu, all start out with the same base attack damages. These will
change and go up or down based on your Chakra.
The base attack for it all is 10. If you have 0 stats and you are an Academy Student, your attack will be a solid 10.
If you are a Chuunin, your attack becomes 20. Note, a Genin gets no bonus in attack without stats.
A Jounin can attack at 25. And a Kage at 30. These, of course, without any help of Stats.
Chakra
Taijutsu - Physical attacks.
The
more you stats you have in this chakra the stronger your attacks. For
every 15 stats you add to this Chakra, your attacks will go up by 3. If
you get 60 Stats in this category, you can attack twice in one move. If
you get another 60 stats here, you can get a third attack. And so on.
All this plus the same added damage bonus.
Genjutsu
- These attacks use jutsu that revolve around Genjutsu concepts. An
attack from this category is enhanced in strength the higher your
Genjutsu. Every 15 Genjutsu your attack goes up 3. Also, if you get 60
Stats in this category, your jutsu attack will last for one more move.
In otherwords, you could do 60 damage one attack, and then your next
move you would do another 60 damage, and then you could also punch them
in the face on top of that. However, no move you do here could stop the
other person from attacking. And you can't make it last more turns than
are divideable by 60 and rounded down.
Ninjutsu -
Ninjutsu focuses on physical attack jutsus. A fireball no jutsu, for
example. These increase in attack by 3 every 15 stats you get. Also, if
you get 60 stats in Ninjutsu Chakra you can use more than one Jutsu per
attack. As before, it is divideable by 3.
So far, you cannot use
Ninjutsu, Taijutsu, or Genjutsu in the same attack. Unless, the
lingering Genjutsu attack is still going, where you can proceed with
any attack you would like.
Fighting
Okay,
fighting is more than just your Chakra and the different Stat make up
you have. There are other moves that can give ninja an edge in
battlefield.
Evades - Can evade all attacks in one
move if used. We have thrown out any dice stuff, if you remember it.
And it evades all attacks in a post, including ones lingering from
previous posts or weapons attacks. You cannot be harmed during an evade
and you cannot be denied an evade. You can, however, attack while using
an evade. You cannot get an evade back after you use it.
be used in addition with the other attacks. Aka, I could do a Taijutsu
attack and a Weapon's attack in the same move. You can use these
attacks in secession with any moves. However, if you run out of
something during a battle, you do have to buy new ones at the Weapon's
shop before the next battle or you are still empty. And, if you lose a
battle you have to give all your weapon's to your opponent unless he
denies you.
Newly added rule: You will not lose weapons you do not
add to a fight. If you have a super beloved weapon do not worry, just
don't enter it into the fight and you do not risk losing it.
Shields
and shield jutsu will be available at the Weapons shop. You can only
use one in every 3 turns or so. A shield Jutsu protects you from every
attack for a turn and can be used with an attack of your own.
Summons
- Summons and puppets will have basically the same boosts. Basically, a
summon can attack an opponent with your own attacks. If an opponent
evades, he evades both. Still, they can add extra damage to any battle.
They require high stats to be able to wield the best. They can also do
certain jutsu when experienced. A Puppet or a good summon could really
change the battlefield completely. You have to sacrifice all moves when
you summon it *Being the first post*. And you can't have more than one
on the battlefield at once unless specifically trained to do so.
Health
will be rank based solely. Nothing to do with stats. You can also bring
up to two Health Tablets in battle buyable at a store to replenish
yourself.
All weapons and things bought at the Weapon's store must be bought
BEFORE a battle, and not during. Anything bought during a battle will
not count towards that battle.
Feel free to look at the battle forums, or ask a kage or myself if you have any questions.
Physical attacks,
such as punching and kicking, and jutsu attacks, such as Fireball no
jutsu, all start out with the same base attack damages. These will
change and go up or down based on your Chakra.
The base attack for it all is 10. If you have 0 stats and you are an Academy Student, your attack will be a solid 10.
If you are a Chuunin, your attack becomes 20. Note, a Genin gets no bonus in attack without stats.
A Jounin can attack at 25. And a Kage at 30. These, of course, without any help of Stats.
Chakra
Taijutsu - Physical attacks.
The
more you stats you have in this chakra the stronger your attacks. For
every 15 stats you add to this Chakra, your attacks will go up by 3. If
you get 60 Stats in this category, you can attack twice in one move. If
you get another 60 stats here, you can get a third attack. And so on.
All this plus the same added damage bonus.
Genjutsu
- These attacks use jutsu that revolve around Genjutsu concepts. An
attack from this category is enhanced in strength the higher your
Genjutsu. Every 15 Genjutsu your attack goes up 3. Also, if you get 60
Stats in this category, your jutsu attack will last for one more move.
In otherwords, you could do 60 damage one attack, and then your next
move you would do another 60 damage, and then you could also punch them
in the face on top of that. However, no move you do here could stop the
other person from attacking. And you can't make it last more turns than
are divideable by 60 and rounded down.
Ninjutsu -
Ninjutsu focuses on physical attack jutsus. A fireball no jutsu, for
example. These increase in attack by 3 every 15 stats you get. Also, if
you get 60 stats in Ninjutsu Chakra you can use more than one Jutsu per
attack. As before, it is divideable by 3.
So far, you cannot use
Ninjutsu, Taijutsu, or Genjutsu in the same attack. Unless, the
lingering Genjutsu attack is still going, where you can proceed with
any attack you would like.
Fighting
Okay,
fighting is more than just your Chakra and the different Stat make up
you have. There are other moves that can give ninja an edge in
battlefield.
Evades - Can evade all attacks in one
move if used. We have thrown out any dice stuff, if you remember it.
And it evades all attacks in a post, including ones lingering from
previous posts or weapons attacks. You cannot be harmed during an evade
and you cannot be denied an evade. You can, however, attack while using
an evade. You cannot get an evade back after you use it.
- Academy Students get no evades. You haven't learned how to dodge.
- Genin get 2 evades.
- Chuunin get 4 evades.
- Jounin get 6 evades.
- Kage's get 8 evades.
be used in addition with the other attacks. Aka, I could do a Taijutsu
attack and a Weapon's attack in the same move. You can use these
attacks in secession with any moves. However, if you run out of
something during a battle, you do have to buy new ones at the Weapon's
shop before the next battle or you are still empty. And, if you lose a
battle you have to give all your weapon's to your opponent unless he
denies you.
Newly added rule: You will not lose weapons you do not
add to a fight. If you have a super beloved weapon do not worry, just
don't enter it into the fight and you do not risk losing it.
Shields
and shield jutsu will be available at the Weapons shop. You can only
use one in every 3 turns or so. A shield Jutsu protects you from every
attack for a turn and can be used with an attack of your own.
Summons
- Summons and puppets will have basically the same boosts. Basically, a
summon can attack an opponent with your own attacks. If an opponent
evades, he evades both. Still, they can add extra damage to any battle.
They require high stats to be able to wield the best. They can also do
certain jutsu when experienced. A Puppet or a good summon could really
change the battlefield completely. You have to sacrifice all moves when
you summon it *Being the first post*. And you can't have more than one
on the battlefield at once unless specifically trained to do so.
Health
will be rank based solely. Nothing to do with stats. You can also bring
up to two Health Tablets in battle buyable at a store to replenish
yourself.
- Academy students have 100 Health. You're just above kick bags.
- Genin have 200 Health.
- Chuunin have 250 Health.
- Jounin have 300 Health.
- Kage's have 450 Health.
All weapons and things bought at the Weapon's store must be bought
BEFORE a battle, and not during. Anything bought during a battle will
not count towards that battle.
Feel free to look at the battle forums, or ask a kage or myself if you have any questions.