I sent it to PF way back when and I think he liked it but we never implemented it.
What if to do an evade one had to roll the dice to decide if it went through?
For example. I want to evade an attack from Sado.
I roll a dice of 12
The other person rolls a dice of 13, overrides my evade and I have to take the damage.
Make sense somewhat?
Right now there is no luck in fighting. It's all very procedural.
But this could make things, at least seem, a little more lucklike?
We would have to reimplement the dice as well since I think they got stopped, but it'd be easy.
Note: Regardless of whether they get to count the evade it would still count an evade.
Last edited by quater on Thu Jun 12 2008, 19:17; edited 1 time in total